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Escape Room (Midnight Lock-In): a teacher's guide

Groups · All ages · A1 to C1

A locked door with one padlock per language puzzle. Each solved lock adds a letter to the code. Crack every padlock before Mr Moon sets.

What students do

The game opens with its own story and mission. Students read each puzzle (a gap fill, putting words in order, a riddle and more), agree on the answer and type or pick it. A right answer opens the lock; a wrong one stamps LOCKED! and they try again.

How to run it

Ages and levels

Works for children, teens and adults. Teachers set escape rooms in schools, labs, museums and bank vaults, so the story can match your topic.

Lesson ideas

After the game

Escape Room is scored in Class results, and it has a worksheet: "Escape on paper" puts every puzzle on a lock. See how to print a worksheet.

See Escape Room games

Related

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