The Haunted School Mystery

Classic Board Game Race: The Haunted School Mystery (A1, Teens, 24 prompts)

Teams become Halloween detectives in a haunted school. They describe clues, ask questions, act out monsters, and solve small mysteries using simple present-tense English.

A free Classic Board Game Race for Teens at CEFR A1 level. Topic: Halloween mystery.

Speaking prompts on the board

  1. Ask your partner: "Do you like Halloween?" Your partner answers with a full sentence. Use: "Yes, I do. I like..."
  2. Mystery! A pumpkin is missing from the school. Describe one place and one clue. Use: "It is in the... I see..."
  3. Act out a scary monster. Your team guesses the monster and makes one sentence about it.
  4. Your team must agree on one very scary Halloween costume. Describe its colour, size, and face to the class.
  5. Ask your partner: "What is in your Halloween bag?" Your partner describes three things. Use: "I have... I don't have..."
  6. A ghost lives in the old school library. What does the ghost look like? Describe its colour, size, and clothes.
  7. Ask your partner: "Can you see in the dark? Can you run fast?" Then decide together: is your partner a good detective?
  8. You have 30 seconds to present your detective character: name, age, and one special skill. Use: "My name is... I can..."
  9. Stand up and mime a detective with a torch in a dark room. Your team describes your actions. Use: "You open the door."
  10. Discuss with your group: which room in a haunted school is very scary? Each person gives one sentence. Use: "The kitchen is dark."
  11. Ask your partner: "Where do you live? Is there a scary place near your house?" Then describe the place to your team.
  12. A black cat is missing from the Halloween party. Choose a suspect and describe his or her clothes. Use: "He wears..."
  13. Show with your hands the size of a giant spider. Then describe the spider in two sentences. Use: "It has eight legs."
  14. What food do you eat at Halloween? Describe your favourite Halloween snack, its colour, and its taste.
  15. Your team must agree on three rules for a safe Halloween night. Use: "Don't go alone. Carry a torch."
  16. ⭐ Ask your partner three questions to find the witch's missing hat. Your partner invents the answers. Use: "Where is...? Who has...?"
  17. Act out a Halloween night activity, like trick-or-treating. Your partner guesses and makes one sentence. Use: "You knock on a door."
  18. Describe a Halloween mask for your partner to draw. Talk about the eyes, nose, mouth, and colour. Then compare the drawing.
  19. ⭐ You have 60 seconds to convince the class: your monster is a great friend for Halloween. Use: "My monster is kind. It can..."
  20. Who is your favourite Halloween character? Describe this character's look and one thing he or she can do.
  21. Discuss with your group: is Halloween fun or scary? Each person gives an opinion. Use: "For me, Halloween is fun. I like..."
  22. Tell your partner about your perfect Halloween costume. Your partner asks two questions about it.
  23. ⭐ Your team must invent a mystery suspect: name, clothes, and one strange habit. Present the suspect to the class. Use: "She likes..."
  24. What do people do on Halloween night in your town? Describe one activity. Use: "On Halloween, people..."

Printable worksheet

This Classic Board Game Race comes with a free printable worksheet: 2 parts for students to do after the game, and an answer key for the teacher. It prints at three levels (Support, Core and Challenge); this is the Core sheet. Sign in free to print the whole sheet.

What's on the worksheet

  1. Answer the card · Answer with a full sentence.
  2. The board game on paper

Part 1: Answer the card

Answer with a full sentence.

  1. A black cat is missing from the Halloween party. Choose a suspect and describe his or her clothes. Use: "He wears..."
  2. ⭐ You have 60 seconds to convince the class: your monster is a great friend for Halloween. Use: "My monster is kind. It can..."
  3. Who is your favourite Halloween character? Describe this character's look and one thing he or she can do.

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