Idiom Island Adventure

Board Game: Idiom Island Adventure (A2, Young learners, 24 prompts)

Young learners travel around the board landing on idiom-themed speaking challenges. Teams must explain, act out, and discuss common English idioms in real-world situations. Each space triggers a communicative task where learners ask questions, mime actions, or work together to understand idiom meanings and use.

A free Board Game for Young learners at CEFR A2 level. Topic: IDIOMS.

Speaking prompts on the board

  1. Ask your partner: when do you feel like you have butterflies in your stomach?
  2. Your team must agree: is it good or bad to let the cat out of the bag?
  3. Act out breaking the ice at a new school. Your team guesses what you are doing.
  4. Ask your partner: what makes you feel like you are on cloud nine?
  5. Describe a time when you had to bite your tongue. What happened?
  6. Stand up and mime raining cats and dogs. Your team says the idiom.
  7. Ask your partner: do they have a sweet tooth? What is their favourite sweet?
  8. Explain what it means to have a green thumb. Do you have one?
  9. Your team must agree: when should you not cry over spilled milk?
  10. Act out being a couch potato. Your partner guesses what you are doing.
  11. Describe a time when you felt under the weather. What did you do?
  12. You have 30 seconds to present: why is it good to not put all eggs in one basket?
  13. Ask your partner: when was the last time they had to face the music?
  14. Stand up and mime having a chip on your shoulder. Your team guesses.
  15. Discuss with your group: is it ever okay to beat around the bush?
  16. Explain what it means to have your head in the clouds. When do you do this?
  17. Ask your partner: what is a piece of cake for you? What is hard?
  18. Your team must agree: what does it mean to go the extra mile?
  19. Act out having an apple of your eye. Show something you really love.
  20. Describe a time when you felt like a fish out of water. What happened?
  21. You have 45 seconds to present: tell your class about a time you hit the books hard.
  22. Stand up and mime getting a kick out of something fun. Your team guesses.
  23. Ask your partner: when do they need to hold their horses? Why?
  24. Discuss with your group: is it better to be the early bird or night owl?

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